Five months ago, I began the journey of AURELIA. It seems like I’ve lived a lifetime since then. From hiring a creative team for the first time, to recruiting actors (many of whom quickly became friends), to traveling to Los Angeles and being featured on a Huffington Post blog to experiencing the ups and downs of a story that went exactly where I thought it would (and nowhere near it at all!) . . . it’s been a whirlwind of a journey.
Along the way, in the spirit of Kelly’s latest post, here are a few things I’ve learned, from a showrunner’s perspective:
1. The world is always deeper.
Whatever I thought I knew about Aurelia from Rise of the Tiger, the Aurelians always found a way to challenge it. Sometimes it was as simple as a really smart question that set me thinking. Those questions often led to clarifications or even adjustments to my personal (or our collective) understanding of the world. At the end of the day, the deeper the world, the more for actors to play with. Don’t be afraid to confront those gaps.
2. Collaboration enhances story.
As writers, it’s so easy for us to be possessive about our worlds, or obsessively anxious about our “intellectual property.” While common sense is always good, I think for most of us it goes too far. The digital age, and digital storytelling thrive on that cheesy acronym TEAM: “Together, Everyone Achieves More.” If you’re not willing to create together, you can’t achieve the “more” that’s waiting.
3. Detours are part of the journey.
As a showrunner, it’s tempting to want to get somewhere . . . fast. The story has to hurry. The actors have to hurry. Everything has to hurry, or we don’t think we’ll make our deadlines. If I learned anything, it was to slow down and let things unfold naturally. Often, in that time, the actors would invent whole new plot lines or take things in a completely different direction. And nine times out of ten, that direction was better than what I had in mind.
4. Characterization is exaggeration.
Aurelia’s best characters weren’t strictly “everyday people.” They were the people who evidenced a particularly exaggerated trait or two that colored their every appearance on stage. Now that I’m going back to my usual writerly “grind,” I’m taking that principle and filtering every character through it. Before, I understood characterization at an intellectual level; now, I’m beginning to understand it from an experiential level–having lived characters and watched them unfold through others.
5. Questions drive storytelling.
At the end of the day, human beings love mystery. The more mysteries you can spin, and foster, the better off your story will be. Not that showrunners (or writers) should invent things superfluously, but if the more you can build organic mystery into your story, the more invested your audience will be as the story unfolds. And as an added tip, I’ve found that questions involving people’s true loyalties (ie: political/social intrigue) are the juiciest, and most polarizing.
And with that, it’s time to wrap up Aurelia. I hardly know what to say at the end of the journey. Except that it’s been phenomenal. Our actors, audience, and partners at Theatrics have been more amazing than I could have ever hoped.
May the City of Aurelia live on, in many more stories, and in our imaginations.
Rise Above, Citizens of Light.
The end of our show isn’t the end of Aurelia. Here’s a peek at what lies ahead for the City of Light and its darkly-minded inhabitants:
- In November, the AURELIA BESTIARY will release. Watch for more information at my blog and at City Beast Studio.
- In January 2014, I’ll announce brand-new branding for the world of AURELIA, encompassing all its stories, and reflecting the overall saga behind the stories.
- Later in 2014, the first installment of an eight-part revised and expanded version of Rise of the Tiger will release for Kindle, featuring all-new plot lines and a deeper exploration of the city’s dark secrets.
- Once all eight parts have released, I’ll introduce the next stage of King Jude’s journey, taking him into a faraway land on the other side of Aurelia’s mysterious continent.
- AURELIA: Edge of Darkness, the show, may return for future seasons if interest and the creative time come together.
- And who knows what else might come up? If the future of this world is anything like its past, amazing things are right around the corner.
As a writer, the Aurelia experience has given me some new insights into writing which will benefit me in days to come. When the time presents itself, I will finally commit words to my long-overdue and heavily-researched first attempt at a novel.
I have learned that sometimes, the best of characters aren’t great and powerful heroes of renown but the common person who rises to the occasion in the struggle for survival. We all know how a lot fantasy is driven by these great epic adventures, but I think what helps make it a story worth reading is not this person who can defeat armies with a flick of a wrist or slay dragons like strolling through a park on a Sunday afternoon.
No, truthfully, we long for those common every day people who stand with the world against them and reach harrowing low points only to pick themselves up and prevail. These people are us. It gives the reader hope that even they, the common person can be something of greatness with perseverance and willpower.
In Aurelia, I watched a few characters have what we call the “god complex.” They fell short on their storylines. They’ve had a few interactions here and there with other performers, but the overall story fell flat and some of us breathed the sigh of relief when it was over. Our favorite characters were those of ordinary means, who for whatever reason rose to the occasion to do something out of the ordinary.
I have also come to realize that sometimes, life’s stupid mistakes, albeit fatal mistakes, often make for an enjoyable twist in a story. It’s nice to see our favorite characters survive great peril, but something about making it true to life makes a story resonate. For example, I played a character named Graccus who was a powerful Inquisitor for the Serpent’s Temple, tasked with tracking down heretics. Well, a “hot lead” led him to find another character who was drowning, and he offered to save that drowning man. But in the process, Graccus lost his footing and, while wearing heavy armor, ended up drowning. Harsh way to go, I’ll admit, but at the same time, very humorous and in its own way realistic in that sometimes stupid mistakes can be fatal.
Lastly, post-Aurelia, as I writer I have considered using a medium in which I could allow others to spin part of the story to make the randomness of life ring loudly in the story. It’s good to know small details of the character and to fall in love with each one of them. In this manner, the story takes on a life of its own and really pulls the reader in.
With the final curtain closing, I have to say, I’ll miss you, Aurelia.
As the end nears, intrepid Aurelians gather around Horatio Moncrethe for a trip to the deepest parts of the city. Others, with less noble motives, scheme against their fellow citizens; meanwhile, others face the menace of strange powers from outside the city.
I have learned a lot from this project. While there was a lot to take in, what advice I could offer to others planning a similar project is pretty straight forward.
First and foremost is stay flexible. The nature of this type of media makes being rigid more of an obstacle than a boon. Rigidity stifles the creative process in this medium because, as great as we’d like to think we are and how capable we are at covering all our bases, often times, another perspective can breathe fresh air into something that runs the risk of growing stale if we remain rigid. As we tried to maintain a modicum of realism, flexibility is much of how life is in that as much as we plan for things, sometimes it just doesn’t turn out how we expected.
Secondly, remember this is only your imagination. There is no need to get too attached to your imaginary persona and realize when someone slights your characters or NPCs it’s not a slight against you. This ties into the first point in that just because they don’t go along with what you laid out as a plot doesn’t mean they don’t respect you. Perhaps they simply see an opportunity to expand their storyline in the overall story arc.
Third, expect friction. With as many people as there are in the world, it is impossible to have all personalities of actors mesh together. Some may fall into the category of “Mary Sue” where they are simply good at everything and some even border on what is known as “godmodding,” which is playing a character with super powers who, for whatever reason, cannot be touched or hurt by others. Of course, there are many who simply go with the flow but for those who fall into the latter two cases, this leads to my fourth pointer.
Establish precedence early and be sure to nip these things early. If you don’t, you can’t expect the individuals in question to change their roles without causing a lot of interruptions. Having said that, one should still stay more in the background instead of always in the forefront micromanaging the story. It takes away from the fun . . . which leads to my final point of advice.
Have fun. Sure things are crazy and out of hand, but in all due honesty, if they aren’t dominating the story, who cares? Just have fun and let the story go where it may. It may prove to be the most interesting story of all.
What an honor for AURELIA to be featured in a three-part series on popular Steampunk blog Airship Ambassador. Today’s inaugural installment features an interview between the Ambassador himself, Kevin Steil, and Lisa England, our creator and showrunner. Enjoy today’s installment and look forward to two more. And while you’re at it, check out the many other fantastic resources the Ambassador has to offer!
Today I’m pleased to formally announce the development of an Aurelia Bestiary: a compendium of monsters, machines, mutants, and mythic creatures that inhabit the City of Aurelia and her surrounding plains.
This 32-page (comic-sized) volume features creatures from the original novel Rise of the Tiger, new additions from the show Aurelia: Edge of Darkness, and even a few never-before-seen horrors from Aurelia’s deepest, darkest mad science labs! Written as if by Aurelian scientist themselves, the Aurelia Bestiary will include original field notes, poetry, scientific analysis, and other fun tidbits in the style and tone of our infamous world-in-crisis.
Aurelia Bestiary will be released by City Beast Studio, the sequential art and multimedia development cooperative I helm, along with my co-conspirators Terry Reed and Cole Norton. The release date has been set for the end of Aurelia’s current season: October 17th.