Just in time for the end of the show, our 28-page comic-sized manual of Aurelian monsters, machines, and mutants is headed to print! Awhile back, we posted photos of the City Beast Studio team at work, and one of the book’s early draft pages.
Here’s the final version of a different page. Altogether the book features 32 original images by seven different artists . . . along with text that’s written as if by an enclave of crusty Aurelian scientists.
As a writer, the Aurelia experience has given me some new insights into writing which will benefit me in days to come. When the time presents itself, I will finally commit words to my long-overdue and heavily-researched first attempt at a novel.
I have learned that sometimes, the best of characters aren’t great and powerful heroes of renown but the common person who rises to the occasion in the struggle for survival. We all know how a lot fantasy is driven by these great epic adventures, but I think what helps make it a story worth reading is not this person who can defeat armies with a flick of a wrist or slay dragons like strolling through a park on a Sunday afternoon.
No, truthfully, we long for those common every day people who stand with the world against them and reach harrowing low points only to pick themselves up and prevail. These people are us. It gives the reader hope that even they, the common person can be something of greatness with perseverance and willpower.
In Aurelia, I watched a few characters have what we call the “god complex.” They fell short on their storylines. They’ve had a few interactions here and there with other performers, but the overall story fell flat and some of us breathed the sigh of relief when it was over. Our favorite characters were those of ordinary means, who for whatever reason rose to the occasion to do something out of the ordinary.
I have also come to realize that sometimes, life’s stupid mistakes, albeit fatal mistakes, often make for an enjoyable twist in a story. It’s nice to see our favorite characters survive great peril, but something about making it true to life makes a story resonate. For example, I played a character named Graccus who was a powerful Inquisitor for the Serpent’s Temple, tasked with tracking down heretics. Well, a “hot lead” led him to find another character who was drowning, and he offered to save that drowning man. But in the process, Graccus lost his footing and, while wearing heavy armor, ended up drowning. Harsh way to go, I’ll admit, but at the same time, very humorous and in its own way realistic in that sometimes stupid mistakes can be fatal.
Lastly, post-Aurelia, as I writer I have considered using a medium in which I could allow others to spin part of the story to make the randomness of life ring loudly in the story. It’s good to know small details of the character and to fall in love with each one of them. In this manner, the story takes on a life of its own and really pulls the reader in.
With the final curtain closing, I have to say, I’ll miss you, Aurelia.
As the end nears, intrepid Aurelians gather around Horatio Moncrethe for a trip to the deepest parts of the city. Others, with less noble motives, scheme against their fellow citizens; meanwhile, others face the menace of strange powers from outside the city.
I have learned a lot from this project. While there was a lot to take in, what advice I could offer to others planning a similar project is pretty straight forward.
First and foremost is stay flexible. The nature of this type of media makes being rigid more of an obstacle than a boon. Rigidity stifles the creative process in this medium because, as great as we’d like to think we are and how capable we are at covering all our bases, often times, another perspective can breathe fresh air into something that runs the risk of growing stale if we remain rigid. As we tried to maintain a modicum of realism, flexibility is much of how life is in that as much as we plan for things, sometimes it just doesn’t turn out how we expected.
Secondly, remember this is only your imagination. There is no need to get too attached to your imaginary persona and realize when someone slights your characters or NPCs it’s not a slight against you. This ties into the first point in that just because they don’t go along with what you laid out as a plot doesn’t mean they don’t respect you. Perhaps they simply see an opportunity to expand their storyline in the overall story arc.
Third, expect friction. With as many people as there are in the world, it is impossible to have all personalities of actors mesh together. Some may fall into the category of “Mary Sue” where they are simply good at everything and some even border on what is known as “godmodding,” which is playing a character with super powers who, for whatever reason, cannot be touched or hurt by others. Of course, there are many who simply go with the flow but for those who fall into the latter two cases, this leads to my fourth pointer.
Establish precedence early and be sure to nip these things early. If you don’t, you can’t expect the individuals in question to change their roles without causing a lot of interruptions. Having said that, one should still stay more in the background instead of always in the forefront micromanaging the story. It takes away from the fun . . . which leads to my final point of advice.
Have fun. Sure things are crazy and out of hand, but in all due honesty, if they aren’t dominating the story, who cares? Just have fun and let the story go where it may. It may prove to be the most interesting story of all.
What an honor for AURELIA to be featured in a three-part series on popular Steampunk blog Airship Ambassador. Today’s inaugural installment features an interview between the Ambassador himself, Kevin Steil, and Lisa England, our creator and showrunner. Enjoy today’s installment and look forward to two more. And while you’re at it, check out the many other fantastic resources the Ambassador has to offer!
Today I’m pleased to formally announce the development of an Aurelia Bestiary: a compendium of monsters, machines, mutants, and mythic creatures that inhabit the City of Aurelia and her surrounding plains.
This 32-page (comic-sized) volume features creatures from the original novel Rise of the Tiger, new additions from the show Aurelia: Edge of Darkness, and even a few never-before-seen horrors from Aurelia’s deepest, darkest mad science labs! Written as if by Aurelian scientist themselves, the Aurelia Bestiary will include original field notes, poetry, scientific analysis, and other fun tidbits in the style and tone of our infamous world-in-crisis.
Aurelia Bestiary will be released by City Beast Studio, the sequential art and multimedia development cooperative I helm, along with my co-conspirators Terry Reed and Cole Norton. The release date has been set for the end of Aurelia’s current season: October 17th.