Aurelia hit one such “snag” a few weeks back when a confusion arose among players about whether or not this is a true LARP or a true improv storytelling situation.
Those not familiar with one or either of these great traditions might wonder why it matters.
LARP (Live Action Roleplay) typically organizes a group of people to act out characters from another time period, dimension, or fantastical setting. Often LARP systems employ a “gamified structure” in which player-actors strategize, perform actions in order to move “up” the food chain, and may (in some cases) actually “win” the game or experience permanent character “death.”
LARPers are used to coordinating their storylines and expect the game to impose a strict system of consequences. For LARPers, each story action has an equal and opposite reaction which which characters must contend. It’s both challenging and fun.
By contrast, and much more widely-known, improv acting invites actors to improvise their performances with little or no pre-scripting. Improv is spontaneous. Actors who enjoy improv love nothing more than being “thrown” scenarios with which they must run. Improv is about flexibility, creativity, and “in the moment” tag-teaming that yields entertaining results.
While the art of improv may observe some rules for interaction, to my knowledge, it leaves the decision largely to each actor, where and how to include consequences and obstacles into his/her storyline. Too much pre-collaboration or rule-setting could actually detract from the process itself.
So which is it?
By now, the divergence between the two art forms is probably pretty obvious. The confusion we experienced in AURELIA, however, was not.
It turns out, some actors had been approaching AURELIA as a LARP, and therefore expected the world to “strike back” at actors with consequences, handicaps, and other game-type elements which would heighten conflict and force actors to think more creatively about how to evade them. Other actors had been approaching AURELIA as an improv acting scenario, in which they would collaborate with other spontaneously, entering each others’ storylines at will and “running” with whatever elements were introduced to their stories by others.
This confusion, so far into the show, really stopped me cold.
I could see pros and cons to both approaches, but actors were looking to me for a decision.
And the winner is . . .
In the end, I decided that AURELIA is not a true LARP, since we did not start out with a game structure and could not easily implement one now without much confusion. However, AURELIA is also not true improv, because actors do need to keep one another abreast of potential interactions for planning purposes. The story is getting too intertwined for major actor-to-actor on-stage surprises that might actually be upsetting rather than exciting.
So maybe AURELIA is the world’s first improv LARP?
I’m sure I’d get plenty of objections on that from both artistic camps! But one thing is for sure: AURELIA is breaking new storytelling ground.
I’ll keep you posted on how improv LARP works out!
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August 22, 2013 | Categories: Actors, Behind The Scenes, fantasy LARP, Story | Tags: Actor, Aurelia, collaboration, Edge of Darkness, Game, improv, LARP, Live action role-playing game, storytelling, Theatrics | Leave a comment