Posts tagged “LARP

Reflections at the End of the Journey

Kelly_CookPart Two of Three, with AURELIA Intern Kelly Cook

I have learned a lot from this project. While there was a lot to take in, what advice I could offer to others planning a similar project is pretty straight forward.

1. Flexibility

First and foremost is stay flexible. The nature of this type of media makes being rigid more of an obstacle than a boon. Rigidity stifles the creative process in this medium because, as great as we’d like to think we are and how capable we are at covering all our bases, often times, another perspective can breathe fresh air into something that runs the risk of growing stale if we remain rigid. As we tried to maintain a modicum of realism, flexibility is much of how life is in that as much as we plan for things, sometimes it just doesn’t turn out how we expected.

2. Groundedness

Secondly, remember this is only your imagination. There is no need to get too attached to your imaginary persona and realize when someone slights your characters or NPCs it’s not a slight against you. This ties into the first point in that just because they don’t go along with what you laid out as a plot doesn’t mean they don’t respect you. Perhaps they simply see an opportunity to expand their storyline in the overall story arc.

3. Strength

Third, expect friction. With as many people as there are in the world, it is impossible to have all personalities of actors mesh together. Some may fall into the category of “Mary Sue” where they are simply good at everything and some even border on what is known as “godmodding,” which is playing a character with super powers who, for whatever reason, cannot be touched or hurt by others. Of course, there are many who simply go with the flow but for those who fall into the latter two cases, this leads to my fourth pointer.

4. Precedents

Establish precedence early and be sure to nip these things early. If you don’t, you can’t expect the individuals in question to change their roles without causing a lot of interruptions. Having said that, one should still stay more in the background instead of always in the forefront micromanaging the story. It takes away from the fun . . . which leads to my final point of advice.

5. Fun

Have fun. Sure things are crazy and out of hand, but in all due honesty, if they aren’t dominating the story, who cares? Just have fun and let the story go where it may. It may prove to be the most interesting story of all.

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Storytelling in AURELIA: LARP, Improv … or Both?

AurelianAleEven the smoothest of collaborative projects is bound to hit a few snags along the way, at one time or another.

Aurelia hit one such “snag” a few weeks back when a confusion arose among players about whether or not this is a true LARP or a true improv storytelling situation.

Those not familiar with one or either of these great traditions might wonder why it matters.

LARP

LARP (Live Action Roleplay) typically organizes a group of people to act out characters from another time period, dimension, or fantastical setting. Often LARP systems employ a “gamified structure” in which player-actors strategize, perform actions in order to move “up” the food chain, and may (in some cases) actually “win” the game or experience permanent character “death.”

LARPers are used to coordinating their storylines and expect the game to impose a strict system of consequences. For LARPers, each story action has an equal and opposite reaction which which characters must contend. It’s both challenging and fun.

Improv

By contrast, and much more widely-known, improv acting invites actors to improvise their performances with little or no pre-scripting. Improv is spontaneous. Actors who enjoy improv love nothing more than being “thrown” scenarios with which they must run. Improv is about flexibility, creativity, and “in the moment” tag-teaming that yields entertaining results.

While the art of improv may observe some rules for interaction, to my knowledge, it leaves the decision largely to each actor, where and how to include consequences and obstacles into his/her storyline. Too much pre-collaboration or rule-setting could actually detract from the process itself.

So which is it?

By now, the divergence between the two art forms is probably pretty obvious. The confusion we experienced in AURELIA, however, was not.

It turns out, some actors had been approaching AURELIA as a LARP, and therefore expected the world to “strike back” at actors with consequences, handicaps, and other game-type elements which would heighten conflict and force actors to think more creatively about how to evade them. Other actors had been approaching AURELIA as an improv acting scenario, in which they would collaborate with other spontaneously, entering each others’ storylines at will and “running” with whatever elements were introduced to their stories by others.

This confusion, so far into the show, really stopped me cold.

I could see pros and cons to both approaches, but actors were looking to me for a decision.

And the winner is . . .

In the end, I decided that AURELIA is not a true LARP, since we did not start out with a game structure and could not easily implement one now without much confusion. However, AURELIA is also not true improv, because actors do need to keep one another abreast of potential interactions for planning purposes. The story is getting too intertwined for major actor-to-actor on-stage surprises that might actually be upsetting rather than exciting.

So maybe AURELIA is the world’s first improv LARP?

I’m sure I’d get plenty of objections on that from both artistic camps! But one thing is for sure: AURELIA is breaking new storytelling ground.

I’ll keep you posted on how improv LARP works out!

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Storytelling in AURELIA: Reflections From Launch

Screen shot 2013-07-23 at 1.51.46 PMBack in June, I wrote a post about structuring the story of Aurelia. Theatrics‘ unique actor-response model has only been used a couple of times, so my twelve-week arc was tentative at best. What would happen when an unknown number of individual stories entered—and altered—the equation?

The answer to that question still eludes us. But after experiencing the  story at work for the last few weeks, here are a few thoughts:

1) Aurelia is co-created.

The truth of this idea did not really hit me until this past weekend, as I began assembling our fledgling show wiki, powered by Wikia. In traditional role play environments, players refer to and work within the guidelines of an often-huge “world bible.” While Aurelians have asked this type of content—and our team continues to deliver—we also encourage actors to consider their own self-generated details, props, and lore as part of that “world bible.” The team may set guidelines, but actors ultimately bring the world to life. Their vision of Aurelia is as important as ours.

2) Aurelia is asynchronous.

In traditional role play or theater environments, interaction happens synchronously. Actors gather at one place and time, to experience community face-to-face. (An exception to this would be text-based forum role play.) By contrast, Aurelia’s story unfolds in smaller visual parts and pieces, one video, blog post, or photo at a time. One might imagine this format impedes the development of community. But our actors are collaborating regularly backstage, helping one another, and even planning social gatherings (in real time), all based on a community that accommodates their individual schedules.

3) Aurelia is orchestrated.

Recently actors have asked if I’ll ever take over the role of a play or film director in Aurelia—telling actors what plots to pursue, or how their characters’ stories should turn out. The answer is always “no.” While I act more like a storyteller in a role play environment, stirring the pot and keeping things on track at a very high level, I also encourage actors to become proactive in choosing which stories interest them, who they want to collaborate, and what will happen next.  Nonetheless, their inter-character decisions will affect how I spin the meta-story. What an adventure!

AURELIA. It’s not quite LARP. Not quite community theater. It’s co-creative, asynchronous, orchestrated storytelling fun. Now if somebody could just come up with a term for that . . .

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Beta Week 2 Highlight Reel

Our intrepid actors have been busy building their stories, one post at a time. Take a peek behind the scenes—and get a taste of the alliances and rivalries, scandals and secrets already emerging inside AURELIA. This Wednesday, July 17th, you’ll finally be able to browse the show site yourself!

 


Beta Week 1 Performance Highlights

It’s that time! Time to show off our citizens—the crazy, the clever, and the creepy—who’ve already made Aurelia home. Meet them in this brief highlight reel, then take the plunge by joining them! Email aureliashow@gmail.com for your private invitation to participate in our beta episodes.


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AURELIA has launched! Be one of our pioneering actors.

A fantasy tale, told by an unlimited crowdsourced cast, with an uncertain ending? That’s exactly what we’ve launched in Aurelia: Edge of Darkness. Now, it’s up to some pioneering actors to give this groundbreaking show a try! Watch the intro video here, then get your link to the private show site by emailing Lisa England at aureliashow@gmail.com.


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Meet Kelly Cook

Kelly Cook, a long-time live action role player and open-air actor, will be sharing tips throughout the summer as our neighborhood actor coach. In anticipation of tomorrow’s launch, get to know Kelly in this brief video: